Top Mistakes New Players Make in Tower Rush and How to Avoid Them

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Always make a play before capping out. Use a one-cost card to keep the flow going.

With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.


Once you face opponents who understand basic resource management, those cheap tricks will be punished mercilessly.


Wasting Your Mana Pool


The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.


Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.


  • Always make a play before capping out.
  • Use a one-cost card to keep the flow going.
  • Even playing a tank in the back is better than nothing.

The Fear of Tower Damage


If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.


You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.


ErrorThe Result
Spamming at the bridgeIt is too easy to predict and counter
Ignoring spacingA single fireball or poison spell will destroy your entire army instantly

Playing in a Vacuum


Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.


High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.



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