When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P.E.K. If you have any type of questions concerning where and how you can make use of tower rush, you can call us at the website. K.A or the Hog Rider.
This article details exactly why base leveling is critical and how a single level difference completely alters specific troop interactions.
Hitpoints and Damage Breakpoints
For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
Conversely, having a higher level tower than your opponent means your towers act as an incredibly potent, passive defense, cleaning up small pushes entirely on their own without requiring you to spend elixir.
- If you are underleveled, you MUST play perfectly.
- Spend your excess gold on leveling level 1 cards to level 6.
- If you activate your King early with a Tornado, a higher-level King provides massive defensive DPS for the rest of the game.
The Psychological Advantage
Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.
Furthermore, a higher King level allows you to play much more relaxed and patiently.
| Tower Level Interaction | Equal Level Tower | The Disadvantage |
|---|---|---|
| Defending a lone Furnace Fire Spirit | The Princess tower kills the spirit in one shot before it jumps, taking zero damage | The Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the tower |
| Defending an equal-level Minion Horde | Towers kill each Minion in 3 shots, minimizing the total swarm damage taken | Towers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported |
Prioritizing the Foundation
Never view your King level as a secondary, passive stat that just happens organically.
When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.