In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
Gaining XP Through Upgrades
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Farm masteries in casual modes.
- A high-level tower means nothing if your spells are weak.
- Gold is the ultimate bottleneck for base progression.
The Guild Economy
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| Card Rarity | The Benefit |
|---|---|
| Basic Troops | Small amount of XP per card, but you can donate hundreds of them daily |
| Valuable Troops | Large burst of XP, but highly limited in how many you can give |
The Impact of King Levels
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
If you have any questions pertaining to where and how you can use tower rush, you could call us at the website.