Building the Perfect Deck for Card-Based Tower Rush Games

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In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.


This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.


Anatomy of a Perfect Deck


You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.


Everything else in your eight-card roster is there to support that win condition or to defend your own towers.


  • Include a cheap cycle card.
  • You must be able to stop massive pushes.
  • Anything heavier requires absolute perfection to play.

Understanding the Mana Curve


The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.


Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.


Deck ArchetypeAverage CostStrengths
ControlVery CheapCan easily out-rotate enemy counters
GolemExpensiveRequires less precise micromanagement

Refining the Formula


Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.


Do not be afraid to experiment, but avoid changing your deck after every single loss.



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