Drafting and Deck Building in Tower Rush

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Never give your opponent a Golem if you haven't drafted a tank killer. Skeletons or Ice Spirits are universally useful.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


Drafting Priorities


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Never give your opponent a Golem if you haven't drafted a tank killer.
  • Skeletons or Ice Spirits are universally useful.
  • Ruin their cycle.

Sabotaging the Opponent


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Draft ChoiceThe KeepThe Gift
Fast Attacker vs Slow BuildingAlways take the Hog RiderIt is incredibly expensive and easy to defend against
Spell vs SwarmYou now have the perfect counter to the swarm you just gave themYou instantly know one of their cards and have the exact counter ready

Adaptability in the Arena


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.



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