Why You Must Have Anti-Air in Tower Rush

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The Electro Wizard is fantastic against Balloons. Beware of the Lava Pups. A ground-only tank killer (like a Mini P.E.

When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.


Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.


Stopping the Air Tanks


Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.


You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.


  • The Electro Wizard is fantastic against Balloons.
  • Beware of the Lava Pups.
  • A ground-only tank killer (like a Mini P. If you have any type of inquiries relating to where and how you can use tower rush, you can call us at our site. E.K.K.A) is 100% useless against an air deck.

Versatile Anti-Air Options


The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.


A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.


Enemy UnitBest Counter
Inferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completely
Minion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly

Watching the Skies


You must respect the Z-axis and prepare your arsenal accordingly.


A strong anti-air defense is the ultimate safety net.

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