Drafting and Deck Building in Tower Rush

Yorumlar · 24 Görüntüler

Deny them synergy. If you adored this article therefore you would like to be given more info pertaining to tower rush please visit our own web site. Skeletons or Ice Spirits are universally useful.

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


Drafting Priorities


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • Deny them synergy.
  • Skeletons or Ice Spirits are universally useful.
  • Ruin their cycle.

The Art of the Bad Gift


Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Common ErrorWhy It Fails
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you have any kind of questions regarding where and the best ways to utilize tower rush, you could contact us at our website. K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Embracing the Chaos


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

Yorumlar