Drafting and Deck Building in Tower Rush

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Don't get caught defenseless. Stability is key. If you loved this article and you would like to receive far more data pertaining to tower rush kindly check out our own website.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


Prioritizing Your Choices


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • Don't get caught defenseless.
  • Stability is key.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

Drafting for the Enemy


Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Bad DraftingThe Consequence
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. When you have almost any questions regarding in which and the best way to make use of tower rush, you'll be able to contact us on our web-site. K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Adaptability in the Arena


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Choose wisely, and outsmart them before the match even begins.

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