Mastering Siege Decks in Tower Rush

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If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.

However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.


This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.


Protecting the Asset


Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.


You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.


  • If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.
  • If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.
  • In double elixir, you can often place a defensive X-Bow in the center of the map.

Different Flavors of Siege


While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.


Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.


What Beats SiegeYour Defense
Heavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw
Heavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket

The Most Hated Archetype


You are playing a strategy designed specifically to deny the opponent the ability to play their own game.


Master the geometry, build the wall, and snipe them from safety.



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