Understanding Aggro Management in Tower Rush Scenarios

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Use the arena tiles as a visual guide. If you have any sort of concerns concerning where and ways to utilize tower rush, you can call us at our own web site.

However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.


If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.


How Units See the Arena


Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.


As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.


  • Use the arena tiles as a visual guide.
  • You must use a stun spell (like Zap) to force it to rescan.
  • Adjust your placements for air threats.

The Geometry of Defense


Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.


The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.


Targeting MechanicTactical Application
Proximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attacker
Aggro Reset on StunIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby

Drilling the Mechanics


Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.


Once you internalize the invisible grid that governs the AI, the game slows down dramatically.



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