Mastering Siege Decks in Tower Rush

Comments · 29 Views

If you have any thoughts regarding where by and how to use tower rush, you can contact us at our website.

Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.


This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.


The Core Philosophy: Defend the Artillery


When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.


To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.


  • Use spells predictively.
  • Don't waste elixir saving a failed attack.
  • It provides incredible defense and stalls the game until you can launch an offensive one.

The Mortar vs. The X-Bow


The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.


Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.


Artillery TypeCost and SpeedHow to Use It
Rapid Fire6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
The Cannon4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

A War of Attrition


Playing a Siege deck is incredibly stressful; every match feels like a frantic puzzle of perfect placements and micro-interactions.


Welcome to the artillery division.



If you have any questions relating to where by and how to use tower rush, you can contact us at our webpage.
Comments