In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
Anatomy of a Perfect Deck
A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
- Choose ONE primary win condition.
- One small spell (Zap/Log) and one heavy spell (Fireball/Poison).
- Flying units will destroy you otherwise.
Understanding the Mana Curve
A high average cost (above 4. If you are you looking for more information about tower rush review our own webpage. 0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.
| Playstyle Category | Mana Curve | Advantages |
|---|---|---|
| Fast Cycle | Very Cheap | Punishes heavy decks early |
| Heavy Push | Expensive | Can three-crown easily |
Testing and Tweaking
If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.
Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.