Winning in Sudden Death in Tower Rush

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The Spell-Cycling Race If you enter overtime and the enemy Princess tower is already severely damaged (e.

If both players are equally matched and execute flawless defenses, the game inevitably pushes past the standard time limit and enters Overtime.


You are no longer trying to build a massive, complex push to three-crown the enemy; you only need to secure one final, decisive blow.


The Spell-Cycling Race


If you enter overtime and the enemy Princess tower is already severely damaged (e. Should you loved this informative article and you would love to receive much more information relating to tower rush please visit the site. g., under 1000 hitpoints), the strategy becomes incredibly simple and terrifying.


During this phase, you must play absolute, perfect defense, dedicating 100% of your remaining troops to stopping their attacks while your spells slowly whittle away their tower.


  • It's a pure speed test.
  • A 10-elixir spell cycle leaves you very vulnerable to a sudden counter-attack.
  • A Log and a Zap might provide the final 200 damage needed without spending 6 elixir on a Rocket.

The Sucker Punch


In many matches, both players spend the entire three minutes attacking and defending the exact same lane, leaving one Princess tower severely damaged and the other completely untouched.


While they scramble to react, your surprise attacker can often take the entire healthy tower from 100% to 0% in a matter of seconds, securing the sudden death victory.


The SituationHow to Win
Low Health TieImmediate, aggressive spell cycling while using cheap distraction units to stall their spell cycle
Leading into OTPlay hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes

Staying Calm Under Pressure


Overtime is designed to make you panic, causing your hands to sweat and your heart rate to spike.


Earn it with a cold, calculating mind.

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