Adapting Mid-Match in Tower Rush

Comments · 5 Views

Use spells aggressively if your troops cannot connect.

You enter the arena with exactly eight cards, and if those eight cards happen to be completely countered by the opponent's deck, you are in serious trouble.


It means abandoning your primary win condition and using your cards in bizarre, unintended ways just to survive.


Recognizing a Bad Matchup


If you continue to stubbornly drop your Golem at the bridge, you are literally throwing your elixir into a woodchipper; it will never reach the tower.


Recognizing this hard counter usually happens within the first sixty seconds of the match.


  • Use spells aggressively if your troops cannot connect.
  • If they build an impenetrable fortress in the left lane, immediately start attacking the right lane to force them to spread their defenses.
  • Accept that some games are just about survival.

Creative Card Usage


You might start playing the Night Witch at the bridge supported by a spell, entirely ignoring the Golem sitting in your hand.


This also applies to defense; if they have a massive push approaching and your primary defensive building is out of rotation, you must improvise.


The ProblemPredictable ActionThe Solution
Opponent has Inferno Tower, you have GolemPlay Golem, watch it melt instantly, lose 8 elixirUse Golem strictly on defense to block their attacks, and rely entirely on spells to damage their tower
Opponent is using massive air swarm (Minion Horde)Try to defend with single-target Musketeer, fail instantlySacrifice your Ice Golem to kite them across the map until they die to Princess tower arrows

Never Surrender


Never assume a match is over just because the opening hand was terrible.


Flexibility is the ultimate weapon.



If you have any type of inquiries pertaining to where and exactly how to utilize tower rush, you could contact us at our own web page.
Comments