In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
Waking the King
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
The unit will hit the King once, waking him up for the rest of the entire match.
- Mastering the specific Tornado pull tile for every single unit is mandatory.
- You don't want to help the opponent finish it off.
- Let their lone Baby Dragon cross the bridge, then pull it to the King.
Clumping and Splash Damage Synergy
The most famous combination in the game's history is the 'Exenado'—pairing the Executioner with the Tornado.
The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.
| The Splash Unit | Execution | Optimal Threat |
|---|---|---|
| Executioner / Bowler | Drags all units into a perfect straight line to maximize the linear splash damage of the projectile | Massive Beatdown pushes (Golem + Support troops) |
| Ice Wizard | Groups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy army | Bridge Spam or fast swarm attacks |
The Highest Skill Cap
A bad Tornado will actively lose you the game by pulling a massive P.E.K. In the event you loved this information and you would love to receive more information with regards to tower rush generously visit our website. K.A directly onto your vulnerable tower.
Spend the hours required to memorize the pull tiles.