In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
Anatomy of a Perfect Deck
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
- Include a cheap cycle card.
- You must be able to stop massive pushes.
- Balance your average elixir cost.
The Cost of War
A high average cost (above 4. When you have any inquiries about in which and tips on how to work with tower rush, you are able to e-mail us at our own site. 0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.
| Role | Top Pick | Why It's Needed |
|---|---|---|
| Win Condition | Balloon, Royal Giant, X-Bow | The only reliable way to deal massive damage to the enemy structures |
| Cheap Removal | Zap, The Log, Snowball | Instantly clears cheap swarm units that threaten your main attacker |
Refining the Formula
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.