Building the Perfect Deck for Card-Based Tower Rush Games

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Include a cheap cycle card. You must be able to stop massive pushes. If you adored this article and you would like to obtain more info relating to tower rush nicely visit our internet site.

In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.


This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.


Anatomy of a Perfect Deck


Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.


If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.


  • Include a cheap cycle card.
  • You must be able to stop massive pushes.
  • Balance your average elixir cost.

The Cost of War


A high average cost (above 4. When you have any inquiries about in which and tips on how to work with tower rush, you are able to e-mail us at our own site. 0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.


Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.


RoleTop PickWhy It's Needed
Win ConditionBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structures
Cheap RemovalZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker

Refining the Formula


Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.


Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.

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